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How to reload in hotline miami
How to reload in hotline miami







Weapons are unlocked in the following order: A new weapon is unlocked every 50,000 points until a total of 800,000 points is reached, upon which the final unlockable weapon is unlocked. The score obtained from the chapter goes towards unlocking the next weapon. Weapons can be unlocked by completing chapters. Applying signature.For some weapons to spawn, the player needs to unlock them first. G_pOrig = (V2S_t)g_pHook->HookFunction((DWORD)&V2S_Hook)

how to reload in hotline miami

Msgboxf("ScanSignature (V2S) failed!\n") If(!(dwV2S = ScanSignature(s_hHotlineGL,V2S_SIG,V2S_MASK))) Msgboxf("ScanSignature failed!\nHOTLINE MIAMI WRONG VERSION\n") If(!(dwSigRes = ScanSignature(s_hHotlineGL,VALUES_SIG,VALUES_MASK))) Msgboxf("HotlineGL.exe handle not found!") If(!(s_hHotlineGL = GetModuleHandle("HotlineGL.exe"))) PNts = (PIMAGE_NT_HEADERS)((char*)hDll+pDos->e_lfanew) ĭwSize = pNts->OptionalHeader.SizeOfImage įprintf(fOut,"%lf\n",*(double*)&pVal->m_uValue) įprintf(fOut,"0x%08x (%d)\n",pVal->m_uValue, Void _fastcall Substract_Hook(CValue* thisptr,void*,uint32_t amount)ĭWORD WINAPI ScanSignature(HMODULE hDll,LPCSTR lpSig,LPCSTR lpMask) If(pVal->pValue & std::find(kvals.begin(), Wchar_t* V2S_Hook(uint32_t unk0,val_t* pVal) Typedef void (_thiscall* Substract_t)(void*,uint32_t) Typedef CValue** (_thiscall* Dec_t)(void*,uint32_t id)

how to reload in hotline miami

Typedef wchar_t* (*V2S_t)(uint32_t unk0,val_t* pVal)

how to reload in hotline miami

Virtual bool compare(uint32_t value) = 0 #define SUBSTRACT_MASK "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?xxxxxxx" #define V2S_MASK "xxxxxx?xx?xxx?xxx?xxxxxxxx?xxxxxxxxxxxxxxxxxxxxxx?xxx?" #define VALUES_MASK "x?x?xxx?xxxxx?x?x?xxx?xx"









How to reload in hotline miami